Skills

Skills are half-remembered, left over bits of our lives that we can use to explore the station and survive. They let us roll extra dice in certain risks.

Argue: +1d6 in risks against survivors.
Climb: +1d6 in risks that involve climbing.
Computers: +1d6 in risks that involve computers.
Fight: +1d6 in risks that involve fighting.
First Aid: +1d6 in risks that involve administering medical aid.
Hide: +1d6 in risks that involve hiding.
Hold Breath: +1d6 in risks that involve being oxygenless environments such as underwater or in a vacuum.
Jump: +1d6 in risks that involve jumping.
Mechanic: +1d6 in risks that involve machines.
Pilot: +1d6 in risks that involve vehicles, drones, and similar devices.
Run: +1d6 in risks that involve getting away.
Sabotage: +1d6 in risks to break or ruin machines, weapons, locks or other objects.
Strength: +1d6 in risks that involve moving or lifting things.

Skills

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